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LaunchBlip

You just launched. Are players showing up?

The first days after a launch are when you most want numbers and when they are least settled. Roblox publishes each day's analytics a day or two late, retention needs time to age, and with a handful of players every number swings a lot.

What to check in the first days

  • Whether the day you're looking at is complete. A day Roblox hasn't fully published yet can look like a collapse that isn't there.
  • Daily players and visits, not percentages. With very few players, a change of two players can look like a 50% swing.
  • Day-1 retention once the first cohorts have aged a day; Day-7 retention needs at least a week.
  • Whether the game is live and Roblox is publishing new days at all, if a number stops changing.

Sample: an invented small game

Sample
  • Latest complete day: Oct 27, 2026. Days still pending from Roblox: 2.
  • Average daily players over the last 14 complete days: 4.
  • With this few players, drop alerts stay off: a change of a few players would look like a huge percentage.

Invented sample data from the learning lab, not a real game or customer result.

Explore the full sample lab

What LaunchBlip shows you today

  • Sign in with Roblox and connect a game you authorize: no code goes into your game.
  • Days Roblox hasn't published yet are marked as pending, never shown as zero.
  • A digest on your dashboard: Mondays on Free (one game), daily on Pro and Studio.
  • Stall alerts on every plan when a number shows the same value for days. Drop alerts are on Pro and Studio, and they stay quiet for games averaging under 10 daily players, where a few players make huge percentages.

Connect your game

Free for one game, with a Monday digest.

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Watch your first Roblox launch days | LaunchBlip