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Roblox analytics sample lab

Try the LaunchBlip digest on made-up games before you sign in. Change the game, the window of complete days and the update marker, and watch the same rules LaunchBlip uses read the numbers.

Sample data, not customer results Every number on this page is invented for teaching. No real game, player or customer data is shown, and nothing you type here is sent or saved.

Sample controls Sample data, not customer results

Use the controls to switch the sample. Results update right away.

An invented mid-size game. Players rose after an update, then the latest complete day fell sharply, so a sample drop alert fires.

Sample date: Oct 30 · Data for Oct 27 · Last 14 complete days: 485 average daily players, 6,791 player-days.

Sample digest cards: Sample Tycoon (mid-size)

Sample data, not customer results

⏳ Roblox hasn't published Oct 28–29 yet. Showing Oct 27, the latest complete day.

Roblox publishes days late. Pending days stay out of every comparison instead of counting as zero.

Daily players

260

-48% vs 7-day avg

Day-1 retention

–

– vs 7-day avg

⏳ Waiting on Roblox

Day-7 retention

–

– vs 7-day avg

⏳ Waiting on Roblox

Avg session (min)

10.9 min

-3% vs 7-day avg

Peak players at once

28

-50% vs 7-day avg

Daily players (sample) · 14 complete days
Day-1 retention (sample) · 14 complete days

Why did this sample alert fire?

Sample data, not customer results
  • ⚠️ Daily players is down 48% vs your 7-day average (260 vs 500). (latest complete day: 2026-10-27)

    Rule: the latest complete day is compared with the average of the 7 complete days before it. Daily players and day-1 retention alert when they fall more than 25%.

    Compared Oct 27: 260 against a 7-day average of 500 (-48%).

Before and after the update marker

Sample data, not customer results

Pick an update marker to compare the complete days before and after it.

Peak concurrent players vs daily players

Sample data, not customer results

Peak concurrent players (CCU) is the most players in the game at one moment. Daily active users (DAU) counts every different player during the day. A game with visits spread across the day can have a small peak and many daily players.

Peak concurrent players vs daily players
DateDaily playersPeak concurrentDaily players per peak player
Oct 21457519×
Oct 22479578.4×
Oct 23488558.9×
Oct 24554599.4×
Oct 25558638.9×
Oct 26498578.7×
Oct 27260289.3×

Retention cohort dates

Sample data, not customer results

Day-1 retention for players who started on a date can be measured only the next day, and Roblox publishes it later still. Day-7 needs a full week. A cohort that is still aging shows as waiting, never as 0%.

Retention cohort dates
Cohort startDay-1 retentionDay-7 retention
Oct 29Waiting: cohort completes Oct 30, then Roblox publishes itWaiting: cohort completes Nov 5, then Roblox publishes it
Oct 28Waiting: cohort completes Oct 29, then Roblox publishes itWaiting: cohort completes Nov 4, then Roblox publishes it
Oct 27Waiting: cohort completes Oct 28, then Roblox publishes itWaiting: cohort completes Nov 3, then Roblox publishes it
Oct 2623.9%Waiting: cohort completes Nov 2, then Roblox publishes it
Oct 2525.3%Waiting: cohort completes Nov 1, then Roblox publishes it
Oct 2425%Waiting: cohort completes Oct 31, then Roblox publishes it
Oct 2323.3%Waiting: cohort completes Oct 30, then Roblox publishes it
Oct 2223.6%Waiting: cohort completes Oct 29, then Roblox publishes it
Oct 2124.7%Waiting: cohort completes Oct 28, then Roblox publishes it
Oct 2023.6%8.7%

Calculators that run only in your browser

Sample data, not customer results

Type your own numbers. They stay on this page: nothing is stored, sent or saved, and reloading clears them.

Retention rate with a likely range

Before and after baseline

How to read the sample

Sample data, not customer results

Complete days only

Roblox can publish a day's numbers one to five days late, and a day can first appear partial. LaunchBlip compares only days Roblox has finished publishing. In this sample the last days before the sample date are pending, so the cards show the latest complete day instead.

Alerts compare a day with its own recent week

A drop alert compares the latest complete day with the average of the 7 complete days before it. Stall alerts look for numbers that stop changing. Small games skip drop alerts, because one or two players can move a percentage a lot.

Sample size changes what a percentage means

Day-1 retention of 30% means something different for 20 players than for 2,000. The retention calculator shows a likely range, so you can see how far a small cohort can move by chance.

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Sample data, not customer results

Roblox analytics sample lab | LaunchBlip